So you’ve decided to dive into the world of game development, assembled a team of mighty warriors to tackle all the big problems, and are ready to create the next best game in the industry… beating WoW, Guild Wars… . (you understand). You’ve cut through all your brainstorming and put together some really cool concepts for a story and you’re ready to go. But between all the programming, character concepts, dungeons and quests, what are really the most important aspects of your game that will determine if anyone has fun? Read on and let me share with you what I think.
When we decide to launch into the development of a new game, there are five things that you should consider very carefully and pay close attention to. There are probably more of these that will hinder or help you on your way, and their order may be different than mine, but these are the ones that I always consider the most important. Over the next week we will reveal each aspect, and at the end of the week we will culminate with the full article. For today, we’ll start at the top, with number 5.
Number 5: Argument
When creating your game, there is no better inspiration for features and activities, quests and dungeons, than your own highly developed and personalized story. Some may dispute this statement, claiming that the story is easily overshadowed and unnecessary when you have intense graphics that make your fingers tingle, or when you have combat so intense that you literally hide behind your monitor. While these things definitely make for an amazing game and can build a lot of excitement (in fact, they’re on the list too!), they can’t make up for the lack of a story. One thing many gamers yearn for, consciously or not, is a solid story that makes them care about the game (attracts you) and makes you feel like your wildest dreams can be possible in this setting. The story can be simple and precise, while it’s done so flawlessly that it serves as the crux of the entire game (EVE Online: we’re flying through space, blowing people out of the sky…) and at the same time being so rich and deep with lore (the intricacies of lore and history surrounding EVE are so great that it entangles even the most basic ships and inventory items) that it forces players to write their own stories.
The story not only helps players engage เว็บแทงบอล with all that you have slaved and worked for, but it also helps you, the developer, along the way. If you’ve been smart and dreamed up an intoxicatingly deep story of your game’s setting from the start, it will serve you consistently throughout development. It will provide clues as to what features want to be part of the game, what doesn’t need to be included, and what does or doesn’t fit. An architecture professor of mine once said, referring to the architecture part of site analysis, that we could find out a lot about what we should be building on the construction site simply by visiting the location and “imagining the invisible building that wants to be built” . This is true in architecture, and it is especially true in game development and the creation of the game’s story or setting.